“Correct pipeline” is a loaded term
What you want is something effective, standardised and agreed upon, so that you can cut down on duplication of work. Standardisation is one of those things that gives you as an artist a better quality of life and saves your company a lot of time and money.
The tasks in other departments are often standardised: Models are built using certain tools to reference imagery because it helps give a good result. Creatures try to use the same rigging workflow so they are predictable to control. Animators like the same symbols for the same controls so they know what they’re looking for.
Similarly, assets, lighting and compositing can take advantage of standardisation. Assets (characters AND environment) undergo lookdev under the same development lighting setups so that scenes featuring collections of those assets will hopefully respond to adjustments in unison. Shot/Lighting pipelines are standarised so that shots can be made to look consistent between themselves, regardless of the artists assigned, and so that one rig might be given minor modifications to work for multiple similar angles. Compositing templates are set up to take expected lighting output and to save Compers building the same thing time and again. Artists can spend more time making pretty pictures.
You can definitely set up and organise a scene without loading in the cameras or exposure control, but ultimately those both need to imported and included so that the shot can be lit correctly. It should be lit correctly. If exposure levels are inconsistent then your artists should be test rendering before committing to significant batch renders.
Personally, I would gather the parts to the scene, organise it according to the specified shot template if one exists, then start lighting the shot: Study the sequence your shot has to be cut into, especially any finaled shots. Establish fill levels, block in key light (sun or otherwise), set correct exposure and color and carry on making it look pretty. If you do it right and your supervisors/client have bought off on a look, you can probably come up with a basic lightrig that can be passed around TDs that will save you time and allow you to get on with making shots look good.