Setting up HDRI lighting in Blender 2.5


#1

Hi there,

I am very new to Blender (switched from C4D) and am searching for some hours now how to set up a HDRI lighting in this great program.

Can someone help me?


#2

Might exactly what you want but useful for your subject.
http://www.blendercookie.com/2009/09/03/improving-reflections-with-hdr-images/

Richard


#3

The trick is first klick on the world button and then on the texture button.
Then the loaded picture atached to the world.

Screenshot:
http://www.pasteall.org/pic/2466

Cheers m2b

Edit: HDRI lighting is not possible in the internal render engine.
This needs external render engines like yafaray, luxrender or octane.
Try also to ask german blender forum: blendpolis.de


#4

Danke sehr.

Das ist aber schade, dass man mit dem internen Renderer keine HDRI-Beleuchtung hinkriegt.

Blender 2.49 konnte das aber wenn ich mich nicht irre, habe da mal ein Tutorial zu gesehen.

// Thanks.

This is very sad that I can’t make an HDRI-lighting with the internal renderer from Blender, but I mean that Blender 2.49 was able to do this.


#5

hi

It is possible. I did it tonight. .blend: [http://loklomedia.com/files/HDR-IBL-Test.zip ]
crappy quality: http://www.youtube.com/watch?v=JH3cyKbuw-A

Set World to use “Sky Texture” and Environment Lighting. Go To Texture Panel and use an AngMap HDR (or EXR) image. Adjust environment lighting value to match your light energy level you want. Use Raytrace environment lighting, and increase the samples as needed. this one used 14 samples with adaptive sampling.

This example used an animated X-offset in the HDR texture to show that the shadows are in fact caused by the HDR source.

This isn’t true IBL, but it’s a pretty close approximation.
I know the mapping type of the image is wrong, but good enough for demonstration.

I know the animation is too fast
 and quality isn’t great. But play around with it. You’ll figure out what can be done.


#6

antimatter289 is correct, you can light the scene using HDR images. This is my result: http://img233.imageshack.us/img233/4843/31806219.jpg


#7
Hey, thank you very much, I will try it now.

// Wait, I got only Paper, Blend and Real Sky but no Sky Texture. A I found it.

/// Ok, the lighting works but I can’t see the hdri texture (environment) on my sphere, don’t know why because Mirror is on. Look at my settings, maybe I forgot something.

Sorry guys I am a beginner in Blender and am using Cinema4d or Max usually.


#8

In the texture properties under influence heres the horizon slider, enable it.

You may also wish to tick ‘real sky’ in the world tab/settings,
this way if you animate a camera movement the sky wont be stuck to view,
but to global space, if you will. :slight_smile:


#9

Thank you very much, all of you guys! This HDRI was the only thing why I was using Cinema4d at work I think I will still but for my own clients I will use Blender :beer:

I will make a videotutorial for this HDRI-lighting, I will mention you in the article if you don’t mind.


#10

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