Coming from a Max/Maya background, I’m kind of a noob to MotionBuilder but I’m a veteran of the search function and it’s come up empty for me. Here’s what I want to do:
1)Link both hands to a rifle(done and working)
2)Control the rifle with a right hand auxiliary effector placed at the end of the rifle stock, against the shoulder (done and working)
3)Have the rifle constrained as a child of the control rig’s right shoulder so it it moves/rotates with the character while remaining against his shoulder (MB explodes)
I have attempted a few different methods and I have it pretty much working by having the rightWristEffectorAux on a parent/child constraint to the right shoulder. The problem is that the WristAux effector doesn’t seem to be keyable within a take, and if I move it it is moved in all takes. It always stays where I move it, regardless of timeline or take (so no, it’s not locked).
What’s strangely noteworthy is that the left hand on the gun’s foregrip is animating within the take and across takes, following how the right wrist effector is keyed. But the effector itself (including the right hand and the gun) are not moving or rotating.
Is this a bug I’ve found or am I doing this totally wrong?