hello, I am setting up a look dev scene which I am going to use every time I need to shade an prop.
what I am doing is to set up a simple light right (studio light rig?)
what I have is a black plane studio style + 2 lights + an hdri.
I created a sphere, applied a 50% grey lambert and I am trying to lit the sphere not having it over or under exposed.
I am using maya+vray.
any good tips about it? anything it comes into ur mind.
or if you have any example/reference about studio light setup.
also, should I use a IES light?
thank you