Hi everyone, I’m trying to make something that can hopefully get me hired. Last time I made a demoreel I visited 50 local studios in my town personally to hand them my resume and demoreel. Most of the time you wouldn’t even be let inside the offices. By some unfortunate stroke of luck, I received absolutely zero calls or feedback from this venture.
I gave up.
Fast forward a few years, I got fired from my job wrongly and am currently on arbitration.
So now I have a lot of time to work on my personal stuff. This time I wasn’t just going to make a demoreel.
It’s going to be a short animation, no way I can go unnoticed after that. (also I’d probably be proud of finishing something)
WHICH BRINGS ME HERE!!!
I do not surround myself with artists or particularly bright people, actually my surroundings is filled with people who know nothing on media. The professionals on this site are a bit intimidating D:
BUT I really do need help, teaching yourself 3D isn’t really obvious >_>, also believe me I wouldn’t be asking if it was easy to find.
Now I have this visual issue regarding hair on my character model.
I am using default lighting and the hair is basically planes with a diffuse maps and opacity maps.
The issue is the weird contour lighting that shows up mostly when viewing the hair from far.
When zooming in , it seems to disappear?
So that has me a bit stumped, I made pretty sure the UV maps were filled in correctly to not have weird lines on the outside.
Anyone know what causes this or experience something similar?
You can reach me at pete.lazarov@gmail.com
Much thanks.


