Ok, I’m trying to get a bunch of vertices in my mesh to all have a specific y axis value…
- Is there a command like “set value” in lightwave (that sets all selected vertices to a global value that you enter on the global axis you specify…)
or an equivilent to “flatten” in wings (that takes the selection and sets all vertices to the median on the axis you specify (from there I could easily use the transform floating window to put it where i need…
Also, while Im at it… is there a way to do this in UV editor as well?
On a completely unrelated point, how do I Un-join an object?.. (I know that i can use “separate” after selecting faces, but I’m sure I found a command that would split all unconnected mesh parts into separate objects…or did I imagine that…)
is there a built in method or script to set the correct image on all of the faces of an object for the open gl view when an object has multiple materials assigned to different faces?
(rather than selecting the uv faces and setting the image in the uveditor window… This is fine for simple objects,
by “correct” I mean the first uv texture in the stack if there are more than one.
All help appreciated