Hi guys,
iv been using the set topological axis tool in mudbox for a model that iv made. Its a human form/zombie model.
The first annoying this, is that i cant select quads. Its only selects tris. Even though my model is nothing but quads, and i exported an OBJ and changed the settings to export as quads. (using max 9)
When i select my 2 middle tris, which are perfectly mirrored, and set the axis, i dont get the desired effect. It has set a mirror point, but it is very jumpy and not accurate. It moves all over the place n the mirrored side. If i subdivide, it gets even worse. And the mirrored point gets even more jumpy and does not relate to where im aiming at on the other side.
Has anyone else had this problem?
Can anyone help?
I do set the mirroring to tangent. Im sure im doing everything right, iv checked all the tuts. My model has the same polies on either side but have been distorted. So even though topology is perfect mirror, the shape isnt.
I wonder if is to do with the mouth area has hole in it and is not a closed mesh. Also feet, are a seperate element, and not joined to the mesh.
Thank you very much.
its so frustrating.
but as i say, thanks. my prob is fixed now.