marla (alessandro prodan) found a seriuos bug in the mia_material_x bundled with maya 2011
the Ambient Occlusion with color bleed stop the Final Gather bounces, no matter what settings you use
this is a maya specific issue inside architectural.dll, i’ve the 3.8 standalone and the mia_material_x is working fine
FG 2 bounces, AO with color bleed

this is how it should be (FG calculated without AO, freezed and with AO)

the problem is perfectly reproducible in any simple/complex scene
i don’t want to be rude here, but, how is possible to not see something like this? no one in the beta testing got this problem? i’m shocked, really


