Hello I have a problem,
I have character all in one piece include with teeth,eyes… all one mesh (it was combined)
I rigged and skinned character, but I want now to rig also the head, the problem is, character is in one pience but I want to separate eyes, tongue,teeth… with mesh-separate command in Maya, when I do it, it works, but now the whole character runs very slow.
I think the solution could be in deleting history - no deforming object, but then the whole character skin desapear and of course doesnt work…
do you probably know how to separate already binded character?