Hi There,
We have an animal character mesh for the body and head together, theres not a good place to separate the head for blendshapes without showing an obvious seam.
Is there a way to just copy over the polygons for only the head to model into blendshapes? I dont want the entire mesh to copy over for blendshapes - Im concerned that making so many blendshapes from the entire mesh would take up a lot of memory and resources.
Any feedback is greatly appreciated.
Thanks
Robert