The Luxology development staff brings a diverse set of skills and perspectives to the company. Most of these engineers come from fields outside ordinary commercial software development and have direct experience from the 3D production industries of gaming, television and film. The staff includes:
Matthew was the engineer responsible for all Macintosh ports of LightWave 3D® beginning with version 5.6. He single-handedly ported LightWave 3D to Mac OS X. Matthew also contributed to the LightWave toolset by creating the graph (envelope) and image editing systems in LightWave 3D , [6.5],  and [7.5]. Matthew was with the LightWave development team for nearly 6 years before he chose to join Luxology. Matthew’s master’s work was in the area of multi-processor computing, a talent and background that Luxology is already putting to great use.
Gregory Duquesne is an industry expert in the areas of surface shading and volumetric rendering. With a background in games development as the Art Director for the award winning French title, “L’Amerzone,” Gregory brings a unique mix to the team as an engineer. His pioneering work in volumetric rendering resulted in the pyroclastic and organic rendering tool, HyperVoxels. Duquesne was also responsible for the LightWave surface editor as well as several other rendering tools in LightWave 3D. In 2001 Duquesne left the LightWave development team to travel the world with his wife. Upon their return Gregory joined forces with Luxology.
Mark Brown is the creator of several LightWave plug-ins including Key Track, IK-Blender, and Motion Mixer (a non-linear animation tool). Motion Mixer was acquired for its inclusion with LightWave 3D . Brown originally wrote Motion Mixer to assist him in his work in games development. Mark has worked as both a programmer and an animator in gaming, and this unique experience can be seen in his natural ability to create tools with focused technology and a natural workflow. Mark joined Luxology in 2002.
Joe Angell has been a tools programmer in games development, television and film. Joe created the Spreadsheet and trackview tools that were acquired for their inclusion with LightWave 3D , as well as many production tools that he has given freely to the LightWave community. Joe officially joined Luxology in early 2002. His production experience has proven very valuable to the development team as it provides him with an eye for tools that will have high impact in the very difficult production environment.
Eric Soulvie has created many tools for the 3D community, including the shaders BESM and gMIL that he gave to NewTek for their inclusion with LightWave 3D . BESM is an advanced cartoon rendering shader that is used extensively at Nickelodeon and other production studios. gMil is a per-surface rendering tool that provides a streamlined approach to global illumination. Eric has worked in gaming, television and film on the production side as both an animator and a tools programmer. Most recently Soulvie completed work on 3D tools for The Matrix Reloaded (The Matrix 2) and The Matrix Revolutions (The Matrix 3) at ESC Entertainment.
Before joining the Emmy-award winning Video Toaster development team in 1991, Arnie Cachelin left the National Institute of Standards and Technology’s Joint Institute for Laboratory Astrophysics in Boulder, CO to become the founding Technical Editor of AmigaPLUS magazine in San Francisco. Arnie contributed his talents for research and engineering to the world-renowned LightWave 3D package as a senior developer from 1994 to 2002. He was the technical editor for Inside LightWave 3D, and has been published in the SIGGRAPH Image-based Lighting course materials for the past 3 years. When he is not playing with graphics algorithms, Arnie enjoys skiing, ultimate and haiku. Arnie earned Bachelor’s and Master’s degrees in Physics from Wesleyan University.
Jason Linhart was a driving force behind the LightWave 3D web site from 1998 until 2002. His expertise is in the areas of graphic design, database development and web site automation. With a background in Art/Design and Computer Science, Jason brings a unique mix to the Luxology website, keeping it well-designed inside and out for a smooth user experience. Jason’s expertise is also being leveraged in the area of user education materials, as he has helped pioneer several techniques for Luxology in our quest to deliver dynamic user material at lower bandwidths.