I would be grateful if anyone hs a solution leave a comment or reply for this maybe not so important but it is funny
When i increase the heightsegs of a box by max default spinner, it can’t be increased more than 200.
using maxscript and a simple code* $.heightsegs = 350 it works and max says that the object’s heightsegs =350* so we increased the segment more than 200 but the point is that in a practical example you notice that the heightsegs more than 200 has no effect on the mesh in viewport and even in the render time
here it is my try
Testobj = Box length:1 height:7175.5 width:1 length:30 wirecolor:[88,144,225] Mymod1 = Bend bendangle:10000.0 Mymod2 = Bend bendangle:4.5 fromTo:on bendTo:.8 Mymod2.gizmo.rotation = (eulerAngles 0 0 -150) addmodifier testobj mymod2 addmodifier testobj mymod1 FS = float_script() FS.addNode "Obj" testobj FS.SetExpression "F" testobj.heightsegs.controller = FS TrashObj = Box length:.1 height:.1 width:.1 --- just to print the segment value SclS = scale_script() SclS.addNode "Obj" testobj SclS.SetExpression "Print (Obj.heightsegs) [1, 1, 1]" TrashObj.scale.controller = SclS animationrange = interval 0f 300f viewport.activeViewport = 2 playAnimation()
as you see after frame 200 max says the segment is increasing but has no effect either in viewport or in the render
---- I don’t know why forums put** on this thread if there is delete any** in the code section