Hi CGsociety, my first post here if i’ve posted this wrongly so sorry! I’m tour guide who really loves 3d arts. I’ve been self teaching myself zbrush for awhile. Moving on to maya I discovered this concept of a UV map. Something I’ve seen but never touched as a hobbyist in zbrush.
I understand the UV map has to be mapped out in a way that the checkers are proportionate and well aligned but I’m getting stumped.
I can’t seem to align the bottom UVs and checkers. I’ve done all the different mappings, foldings and tools but I’m just stumped here. I’m sure there is something i’m missing as you might discover from the pictures below. If anyone can assist its greatly appreciated! Heck I’d get on skype if you have the time! It means a lot to me!
If you have an answer do post one I’ll do my best to learn it!
Straw 1 by Incendil, on Flickr
Straw 2 by Incendil, on Flickr
Straw 3 by Incendil, on Flickr
Straw 4 by [url=https://www.flickr.com/photos/61267565@N05/]