Seeking Advice/ Starting point regarding texturing


#1

Hi CGsociety, my first post here if i’ve posted this wrongly so sorry! I’m tour guide who really loves 3d arts. I’ve been self teaching myself zbrush for awhile. Moving on to maya I discovered this concept of a UV map. Something I’ve seen but never touched as a hobbyist in zbrush.

I understand the UV map has to be mapped out in a way that the checkers are proportionate and well aligned but I’m getting stumped.

I can’t seem to align the bottom UVs and checkers. I’ve done all the different mappings, foldings and tools but I’m just stumped here. I’m sure there is something i’m missing as you might discover from the pictures below. If anyone can assist its greatly appreciated! Heck I’d get on skype if you have the time! It means a lot to me!

If you have an answer do post one I’ll do my best to learn it!

Straw 1 by Incendil, on Flickr

Straw 2 by Incendil, on Flickr

Straw 3 by Incendil, on Flickr

Straw 4 by [url=https://www.flickr.com/photos/61267565@N05/]


#2

You can cut it there several times like you would an orange, but just in those places where it has most stretching. There are some dvd’s about uvw mapping on gnomon.


#3

Hmm should I cut it into half? I’ve seen some tutorials myself and have attempted as such. Although its likely I didn’t grasp somethings they meant. I’ve tried spliting and planar mapping the model in halves then using sew and move UVs to merge the seam but that leaves a really ugly white line inbetween that i can’t seem to get rid of