great texturing :arteest:
Secret Agent Entry: Stanislaw Marek
thx all,
its not composited at all. im rednering in vray - harmless helped me to understand how to redner to raw and convert it to exr - to make composition work in Nuke - its gives realy lot of control of everything in postproduction - im not sure yet how it will be colorized ect… distance fog ect… i just did quick test in photoshop just to check how it could looks like.
Oh that shot looks damn sweet! I am just imagining those 2 brilliant characters in this world and blowing things off 
Great work!
thx all,
yeah me too - cant wait to see it with agent character 
now i have to a bit correct cloth simulation in maya - im not maya user but i liked cloth there its much better than max’s… so im learnig it and hope it will look natural
Car scene is looking impressive!
Nice job Staszku! Keep going! ![]()
EDIT:
Jak tak się przyjrzałem, wydaje mi się, że samochody są zbyt na niebiesko oświetlone, tzn, otoczenie jest raczej żółto-pomarańczowe. W postprocesie powinno się dać to załatwić.
No powodzonka dalej!
still coming along great! Your updates are superb as usual, every time! Your story is fun, and well executed. Seems to be the final rush to the deadline now
good luck.
P.S. You just HAD to be a team entry to now compete against my team
lol
test of scene background and character modeling(zbrush wrinkles on suit)
in this shot character is in one pose and i could ad zbrush wrnkles ( hi poly model) and skinwrap it by lower polygon model)
in this test charcter dont have shaders yet
great atmosphere! He actually looks like a guy who can make you uncomfortable just by staring at you.
the pose, the lighting … all working great for this villain character!
That looks great so far… lots going on. I can imagine that final composite will be great. One comment regarding the explosion. I think smoke has a bit too much turbulence.
Well done guys.
thanks!
you are right. In this test my vorticity confinment is way too high and needs to be keyframed off/down much sooner. The high value causes those unnatural swirl pockets near the end of the sim.
We’ll probably have a few explosions in the whole piece. If all goes well, some slow motion and others very quick.
Also of note: the aspect differences and compression are really working against us in this posting! Many of my tests did not have an image aspect of 1.3333 so the video can appearing squished. Since the contest is nearing its end, expect some better, properly formatted videos coming your way soon!
Always a pleasure to view your updates guys. The huge plasma lamp behind the evil guy is a really cool idea. ![]()
Keep it up!
Best regards, Varun





