Secret Agent Entry: Stanislaw Marek


#141

nice fx…how you did that?..because it looks really nice


#142

hi melkao, I used software from Side Effects called Houdini. I emitted particles from a source point, then I copied metaballs to those particles. I used a special shader that fills each metaball with a noisy volume. From there I tuned the noise on the volume and rendered it with a spotlight that has depth map shadows. This depth map shadowing is what lets you see the noise and the shape of the trail. Since it is based on particles, any color information such as reds, yellow, etc, can be picked up by the shader and used to tint the volume. That is how it changes colors in the front of the trail. I have some newer versions of this that are completed. They will be posted shortly, so stay tuned!


#143

Software: Poser

WIP.rocket trail update - from Jim G(harmless).

harmless is using Houdini for this fx.

Play Video >>


#144

Saw your initial boards and thought it was a pretty ambitious story to say the least… then saw how much stuff you guys have made so far. Impressed - great stuff! Good luck


#145

Smoke trails looking good. You are really keeping a high quality standard. Can’t wait to see it finished.


#146

You are a monster :bowdown:. Just epic!


#147

car update


#148

Nice one. Great model :applause:
Brawo Brawo.


#149

Man your car is looking great…I like trail too.


#150

oh yeah…good modeling…


#151

This is all just super impressive!

I’d probably make the rockets a bit faster and tighter together, but that’s just me.


#152

upadete from staszek : modeling and texturing bulidings


#153

update - i just removed bad shadow on texture;)


#154

looking good, nice attention to detail.


#155

Great work!
Very nice concept and models!


#156

damn you guys keep knocking out awesome work! Argh! lol

this is going to be a great entry.


#157

Are you kidding me?..thats like a picture…amazing work


#158

WIP rednering background for shot where agenent walks close to camera(camera pan).this renderings are without any composition effects ect. This backgound is in fall season and there will be simulated leafs on the street added later.All will be a bit blured by dof. Centracl part of frame will be almost fully covered by agent character.


#159

other frame of background. no compotition work in this. Motion blure sampling is not very hi ammount but still is hi :wink: more than half of shot is rednered with MB on low sampling and only last frames where cars are passing camera are rendering with hi sampling.


#160

damn, nice quality master :thumbsup: it’s really top class. What seems not perfect here are the reflections on cars, they are too blue (too intense) to me, what with the rather low saturated sky seen in the far background doesn’t look right. But you know, it’s just trying to find something… as it is really top class
congrats and good luck!