update - skin scatering range mask - corrected scatering in ares where is needed lower,
Secret Agent Entry: Stanislaw Marek
tx,
Yes i want make him look mad
Skin was wrong in previous test(esspetialy nose) - i just added mask for scattering areas. Still is small problem with hairs in fron of head - i need to make so not interpolated to fix it.
Hey.
You are doing awsome! Really good job so far! I love your board. Alot of good suspence for a short. You have a very simple story, which works super well I think for this competition!
I love your 3D progress so far. Good job on the last updates!
keep it up!
-Thomas
Staszek,
The Character is rock solid. A perfect choice for an agent villain.
With the Villain being that cool, really looking forward to the Agent WIPs.
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Hello!
Good progress but one thing bothers me. Do you want cloth to be simulated or skinned? Suit looks kinda boxy at the moment.
pozdro!
_BB
fgdf
yes you right - it was still WIP - im working on right now, on additional wrinkles for left shoulder esspetially(because shot is showing left side of character in the cabrio car) and on shader 
cant wait to back to work on agent character 
Those foldings looks great, gives life to the character, becomes more dinamic. I guess every decision comes from a reason but have you tried with a soft-gold tie?
Fantastic job
Israel
WIP modeling of agent model and cloth- still is lot to do but starts to looks nice, basic is semi-low poly modeling











