Omar Fernandes is entered in the “Secret Agent” update: View Challenge Page
Latest Update: Concept / pre-visualization: composition test

Omar Fernandes is entered in the “Secret Agent” update: View Challenge Page
Latest Update: Concept / pre-visualization: composition test

so im starting the contest, really not sure where i m going with it, so i will be just freeflowing through ideas until i get something. Here?s my first test
It’s looking pretty good. Like the design and all the details.
Just one question. Why does the gun has 2 triggers?
I bet it’s going to look awesome when you texture it.
wow weapon design rocks! mind telling me what you used to do a lot of that hard surface modeling in?
sup Omar, its been a long. Hope you are doing great.
Really good start, nice pose sexy and as I said touch the subtle touch of lifht sci - fi and contemporary design, both gun and bike. two trigger for two ammo? I d like to see the bottom eclipse act as some sort of heavy fire grenate thrower. Need design connection from main gun body I think.
Also start thinking about the girl I think, as she s the main theme. Gear cloth and who she is kinda help nail down the design.
Just my two cents. You know my style lol.
Good time I ll be watching.
thnaks for all the replies, sorry i haven t got too much time to show progress, still working on the girls pose and overall composition. and a lot of professional work :S
aoisabaku - yap 2 triggers, like one for the main bullet and other for the red killing vampire light 
Ghostesper - i used normal polygon modeling and for some cases i used meshsmooth modifier with some crease edges.
pnyozzzoo - yap i was thinking of turning that bottom part into a red uv kind of light (like BLade) but i will try to make it into a grenade launcher, (makes more sense) just got to figure out where to put the ammo for that.
pose is not as good as it good be. Gun silhouette is weak, and the character is still centered. Maybe give an oblique cam for more energetic diagonals and less vertical elements. Instead of just using the fence and construction pipes as just that, give eye direction with them, preferably towards the character or another element you deem interesting. You kinda have a V shape in your comp right now, but it can be better I think.
Nice gun, Omar. I agree with Jesse about the silhouette. Also, it looks like she’s aiming at us, altho’ the guy on the floor looks kinda worried. The strong verticals to the left are distracting. If the gun’s your most detailed element, I’d suggest you get it closer to cam.