Secret Agent Entry: Michael Biastoch


#1

Michael Biastoch is entered in the “Secret Agent” update: View Challenge Page

Latest Update: Work In Progress: WIP Agent 07


#2

Hi everybody,
I’m trying a scene that shows a fight between an agent and some guys, who trapped him on a bridge.
They are fighting between the cars, one of them is exploding and some more action is going on :slight_smile:

Here is a simple concept of the scene, only with the imoprtant parts blocked in.

C&C is welcome and good luck to all of you!


#3

Some References:

With the agents car I’m doing a BMW CS.
With the look of the Agent I’m going for a Bond look, but a little less elegant, more beat up, dirty…
(I’m not using Daniel Craigs Face, have the pictures of him only for clothing style)


#4

Started modeling the car:


#5

Some progress on the car


#6

To have a little bit of variety while working I made a basemesh for the agent’s head and tried a little sculpting. So here’s a first sketch:


#7

A little lighting test, to try out MentalRay’s Sun&Sky system (haven’t worked with it before)


#8

little more done on the car


#9

Started sculpting the Agent, just some sketching at the moment.
Most part of detailing will be done after posing.


#10

Little bit more sculpting.
Trousers are mostly done.


#11

Not much done today, just added some smaller items, but the lower half of the character is finished with this ( need to set small goals :slight_smile: ).


#12

Todays progress: finished the shirt and the tie


#13

Done the Jacket and posed the hand basemeshes.

Also thinking about the hair of the agent - somehow like that bald look he has at the moment or maybe very short hair.
What do you guys think?


#14

More progress on the car, most of the work where the rims.

Little funfact: all 4 Rims together have currently 2 times the amount of polygons as the rest of the car :slight_smile:


#15

Hi,
wasn’t at home for nearly one week, so not much done lately :frowning:

But I finished the last pieces of sculpting and nearly finished the UV Mapping.


#16

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