Secret Agent Entry: Iskander Cathal Mellakh


#1

Iskander Cathal Mellakh is entered in the “Secret Agent” update: View Challenge Page

Latest Update: Final Image: The Long Road to Recovery


#2

Quick sketch, I think i want to do something along this line. I definitely want it to be more of a portrait - I want to concentrate on the character and try to get some feeling and emotion into the piece.


#3

This is a quick comp of what i am hoping to achieve but in 3D. I think i will do a warehouse style bg to the left of the character - not very obvious though as the main focus of this piece is the character. I am happy with the placement and pose of the scene i just need to design the bg. After that i will try to get the 3d as close to this image as possible.


#4

I have been trying to figure out the best layout for the bg. I am thinking that this will work quite well. It will be in a car repair shop / garage. basic lighting and block modelling for bg.


#5

Gun placement. Just the basic geometry for the gun. I wanted to add a bit of geometry close to the camera to make sure that i have got the perspective of the room / character setup properly. I think it looks ok. I am thinking that maybe just behind the grill there maybe a car or some headlights visible. Ill have to give it a try.


#6

Ok, I the idea behind this story is he is a secret agent / detective gone a little sour. A bit like the idea behind Max Payne. He seeks revenge. I wanted to set it in today’s gang/gun culture.
In this scene he is confronting one of the gang members (kind of seen from the gang members eyes)who caused him pain and anguish.

Start of face modelling.


#7

Managed to get some of this done today - first version of the head. I have noticed now that when it is in the scene i will need to do some tweaking of the scene to get it all to the right scale.


#8

working on the hoody. Once i have got this right as well as his hands i will start the process of correcting the shape and look of my model to better fit the photo.


#9

Oh how i love to UV… Most of the uving is done - just the face left to do. I will then pose the character and then sculpt the additional detail in Zbrush. any criticism welcome.


#10

I have been trying to pose the character to get him to the right position. I have slightly changed it. I am not sure if it looks better or worse? Slight change to the camera focal length too.


#11

added the hands. Slowly starting to all come together. slight tweak of the face and hoody. need to start adding in the detail.


#12

hand Wip - sculpting of the hand.


#13

face texture WIP. still needs some work nut it is getting better.


#14

Working on the textures for the bg and the the lighting. Not sure if it is a bit too dark. I think it is, will need to add a bit more lighting.


#15

just some more work on the textures. changed the toolbox model - added more detail to it.


#16

Hi !

Pretty nice work on the background! The textures and the lighting are very dramatic .

I think you could tweak the overall shape of the character. The head looks pretty big . If we consider that the torso is facing the camera you should scale +X to fit your Ref.
Altough , I think you also should move up the thumb holding the gun grip. I mean considering you hold it firmly in your palm , I guess that is the side of the thumb contacting the grip.

Hope it helps , looking forward to your progress

cheers ,

-Zapan


#17

Hey Zapan,

Thank you for your comments, I have been looking at the model and i can see what you mean about the size of the head. I will try to get it all more in proportion.

The thumb I was aware was in the rong place and position - i have been meaning to fix that…

should hopefully have that done by my next post.

Iskander


#18

some more props added to the environment. I am now starting to question if the shelves look a bit out of place?


#19

edit of the hand pose and started to do the textures for the hand. Scaled the head down slightly, and tweaked the lighting a bit.


#20

edited a few things in the scene. added some smoke coming from the barrel of the gun in photoshop