Oh nice!
I wish it has some jerky camera movements, just to add in more feeling of danger. 
But that would be asking for more time for tracking and stuff (not a good idea at this stage ). Its coming along great anyways!
Secret Agent Entry: David Schoneveld
thats not a bad idea and easier than you think. what i could do is go back into it. use a transform to make it slightly bigger and add a cam shake effect to add the subtle camera move you had in mind. it wont take long so i’ll save it for final render.
Hey, this is looking great so far!
I’m not sold on the moon’s surface… I think it’s a little distracting. Maybe more contrast… meaning some areas that are more “flat” and non-cratery, instead of it all being really cratery?
http://www.kidport.com/reflib/science/moonlanding/Images/MoonWalk.jpg
http://www.lpi.usra.edu/lunar/samples/apollo/tools/images/radial_lg.gif
http://www.lpi.usra.edu/lunar/samples/apollo/tools/images/core_lg.gif
or even some rocks for visual interest http://www.hq.nasa.gov/alsj/a17/AS17-145-22160HR.jpg
Hah, that was my friends comment, that I was like, really? I like it… well it’s cool b/c doug has made something much cooler. Thanks for the comments guy, all helpful. Thanks!
The motion graphics are looking great! Still looking forward to all the gunship stuff, but nice progress so far. Keep it up!
Best regards, Varun
Software: After Effects
dougs been cranking out the shots. Looking great. I’ve been working on some of the bigger shots, hope to have the spark explosion shot first good pass out tonight. I don’t have the roto yet so either I do it myself or wait for the friend who is supposed to be doing it. anyway, take a look. 2 weekends left after this. and lots yet to do!
yep… moon dureface is better now. Are you planning to remove those white straps form the mask on the guys head?
They don’t look good, I am afraid.
I like what you shot on camere. I hope matchmoving goes well.
No I didn’t even think of that. I don’t mind them, but I agree it would look cool. I’ve been busy working on the other shots. Probably won’t be updating much from here on in… well a few shots n things but I’ve got my head down working hard. I’ll let you guys know how it goes.
Thanks for the comments
Software: Maya
well still working on other shots, but don’t want to show them until they look better. here’s a car test. trying to figure out the linear work flow. the top has a light, the bottom doesn’t and is just GI.
I think the bottom one looks better, but the top one is the right brightness. Still not sure if I gamma it up in comp from the bottom one, or add a light like the top one, or a little of both? hah probably not that.
I’ll figure this out, this morning but I wanted to post it to maybe help other people, or just see where I’m at.
And obviously the BG is not the BG but the image based lighting sphere.
Software: Maya
well this shot is close, a bit more tweeking but after I get the other shots.
Just giving you guys an update on where we’re at.
Cool! this is looking really nice. Couple things I would do if you get the time…smooth out the car so it doesn’t bump up and down as much, and either darken the glass on the windshield or have it partially transparent. And add harsher sunlight on the hover ship. Not that we have time to do make everything perfect anymore, now it’s all about finishing.
Man that is fast explosion… It is looking good although I can tell that it is CGI… perhaps ship should be darker at the bottom. Overall it is a great shot. Wll done
quick comment on the missile trail… I think its a little bit too thick. if you have time…see if you can make it a bit more transparent. If you do decide to keep that density…add a faint shadow on the road.
shot looks great tho…i’m just nit-picking ![]()
also maybe a harsher spec on the aircraft. Have the highlights/whites match the cars.
thanks for the comments guys!
Notes from co-workers:
Shadow on front of car too dark, and shadow quality too low.
Also windshield needs something, maybe render separately
missile animation
- make 2 missiles, and have them shoot straight and fast.
Car animation more dynamic, little more swerve, touch more body roll.
My notes
explosion at the end needs work, looks bad/is the weakest link.
Gun ship needs a ground shadow (even if it’s a simple darken matte in AFX)
agreed with the spec on the gun ship. My friend is texturing it, so hopefully that will be resolved when I get those.
Agree missile smoke a little too think, I think I can fix that in comp.
I’m still open to comments, love to hear the good and bad, I only plan on giving this shot 2 more days maybe another half day, but I can’t give it much more than that.
Sweet!!
I second the comment about the car animation.
Something about the gunship feels a little off to me… part of that is needing spec, but I think it’s also just a little ‘dark’ compared to the bg plate. I’m not great at describing this stuff but if I were looking at it in ae i’d want to play with the levels, maybe up the input black a bit (it’s further back in space, a little more atmosphere) and maybe make it verrrrry slightly out of focus? Seems a little sharper than the rest of the plate. I’m sure giving it a shadow will help too.
Just my last 5% nits… looking awesome and can’t wait to see the full trailer with audio.
Mike
HI destruct007
I’m just gonna add one thing.
Reflection map on a car seems to be static - making it animated (by animating texture or reflection map object if you use such) will much improve sense of motion.
Overall I can see how much progress and effort you have put in this.
Goodluck!
_BB


