Secret Agent Entry: David Schoneveld


#61

Cool to see things shaping up slowly. Just noticed that the evil genius seems to be on screen for quite a while at the end of your edit, which seems a bit off after all the rapid cuts earlier. Maybe this will work with the audio you have planned, but just thought I’d mention it.

The gunship crash is what I’m looking forward to seeing the most; good luck with the shoot.

Also, nice work with the face/mask test earlier.

Best regards, Varun


#62

thanks yeah the Evil genius will all make sense at the end there when I share the narration. It’s basically a mildly funny joke that I want to wait until the final to share… so its funny and all at the end.

The gun ship crash is my favorite shot. I want to re-shoot the footage to show it off better.


#63

so how are you going to approch the sparks the scene what techniques are you using?


#64

the sparks! LOL thats the easiest part! But since you were wondering. I use the tube shader particle with a lot of incandescence over lifespan and glow it in comp.


#65

Software: After Effects

So this weekend I finally got all the footage shot. edited, and some rendered out to frames for friends to help out on. This is all un color corrected of course so it’s not looking nearly as bad ace as it will.

Play Video >>


#66

Wow… well done. lots going on. The image looks good. I wish you could shou how it works as a full shot.


#67

Very nice work so far! I especially like the mask removal shot. Nicely done, so I can’t wait to see your updated version.

The crash sequence seems pretty ambitious, and I’m happy you decided to reshoot it when the lighting will be better. Will probably make it even better in the end.

Can’t wait to see the final result, keep up the good work!


#68

Software: Maya

less refined than the gun ship (thus far) but wanted to post the here and now, how far I am. Modeled in maya sub-D. Anyone want to join my team and finish this car? Be my guest! :smiley:
Doug Holder (netsu) joined the team and started on a few shots. We’re still figuring out how to get him officially on the team list.


#69

Software: Maya

Gun ship that I modeled. I’m pretty happy with it. I think it married the concept art I was inspired by fairly well. It’s never THAT close to camera, so I’m not sure how much texturing it really desurves… well I over modeled it for real, if we want to talk about how much it’s in a shot. I’m thinking of adding a shot just to show off the model. We’ll see.
If my friend can texture it I’m going to add a hero shot for it, to show it off more.


#70

Doug is working on that shot as we speak. He’s going to spice it up with a tasty grove. I can’t wait to see what he does too! (no pressure Doug :smiley: )

Thanks, yeah the re-shoot was better, not perfect. I’d love it to be a more dynamic shot, but the logistics of what all went down, getting a place to shoot etc. This was the best I came up with. I’d rather it end up crashing into/towards camera but can’t have everything I guess.


#71

Pretty bad ass gunship!


#72

I wanna see it in action. Nice model. :slight_smile:


#73

Software: After Effects

This is not final but could be. I need to move on to other shots, so if I can get back to it. The parts that bothers me the most are

  1. the chin needs to be warped into place for a few frames
  2. a slight CC on the skin color to match the eye holes better
  3. if I can do a better track that would be awesome but I doubt I have the time for that kind of refinement.

Mask done in Maya projection on nCloth, comped in AfterFX. 3 passes, color pass, matte pass, and spec pass.

Play Video >>


#74

I like what you did with the eye holes. It shaped out really nicely. Now you just have to figure out how to pull off your REAL face. That would be mind blowing.


#75

oh my goodness how did that guy pull off his face… cg, huh!! what’s cg. Ooooohhhh you mean the computer did it for you. ok. Haha, just kidding.
Well done, really smooth transition between the two. Lighting was matched really well. Your entry is really starting to shape up. Keep up the good work.


#76

Gunship is nice. Pulling out those modeling skills! When it’s textured its should be really good. The mask needs a bit more tweaking…it’s aaaaaallmost there. Can’t wait to see more.


#77

true true, the mask pull off is really more like 88% there. There’s a lot more I can do, and probably will do (the cloth sim now annoys me), it’s just time management from this point forward. I have cars to finish, HDRI’s to shoot, ships and cars to rig, fx to start, sets to build/projection texture, shots to track… lots of fun stuff :smiley: If only you just joined my team instead of doing your own we’d be done by now! :wink:


#78

Damn…that sounds like a load. You got 4 weeks…but you can pull it off. I’m in too deep with this project now. I can’t quit. I have a couple shots done, just trying to plow through, without losing quality. Good thing for you is, all your elements and assets are in place. Things are going to come together now. When the next challenge rolls around I’m on your team for sure man.


#79

Love the gunship - can’t wait to see it fully rendered. (You are gonna show us a full render right? :slight_smile: )


#80

Software: After Effects

Great job by Doug! This is his first pass! We’re moving on, to other shots, and will readdress this later when we see how much time is left over once all the shots have been man handled… um, worked over? ah, you know, touched… argh. nevermind

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