Software: Photoshop
well no sound, switching computers, don’t have my music online right now. Better edit but obviously not as fun w/o the sound…
Software: Photoshop
well no sound, switching computers, don’t have my music online right now. Better edit but obviously not as fun w/o the sound…
thanks Dariusz, yeah I’m cutting it tighter less shots, but more explosion. I was getting too focused on the story, and not Michael Baying it like this project deserves!
The plan is to shoot this project starting next week. Sunday I’ll break down the shots and shooting days and send that out. I imagine one-two nights next week and next weekend. Each shooting “day” will be like 3 hours vs longer shooting day. Quick set ups, one to three shots each set up. Monday & Tuesday I’ll take my camera to the locations I’ve scouted and get some shot by shot ideas of exactly where each shot will be. Slap that into the shooting schedule shots, and that’s the shooting game plan.
Haha, you and our project lead, Amir, seem to share a common spirit! 
Look forward to updates on the shoots and seeing everything come together! Huge fan of Blade Runner and cyberpunk themes so it’s nice to see an entry that’s somewhat connected to that context.
Best regards, Varun
Software: Photoshop
some ideas of the gunship I’m modeling. Some images off line obviously. I’ve highlighted the places on each that I think it cool and and getting ideas of shapes and things for my model.
EDIT: THIS IS NOT MY WORK, just ideas of things i’ve found online. I thought it might have been obvious but I want to be clear. It’s the hunter Killer from Terminator Savlation, Sparrowhawk from Halo wars, a helicoper from Gears of war, a gun from quake, and I don’t know where the robot is from, and the top left image is called 3shipsCoolJets something like that I found here on cgtalk. I’ll edit this post when I find the link for that. Awesome work to all the concept artists who did these!
well I’ve been cutting hard. Hard b/c I’ve cut a lot of the story elements out and just made it more fun secret agenty. More manageable, and maybe I’ll add to it later. Start with something like this as a plan.
Looking good man 
That is a lot of work. Better grab a case of red bull and a bag of coffee 
Well yet again, I show my animatic boards to my co-workers and they have tons of insight. Crap. Even though I want it to be done and on to the next step I will work hard tonight to pull it all together! Argh!
Basic notes were:
things have to get worse for him
put back in the girl, says something to the effect of “they’re lieing to you”
she gets taken away
He fights back,
they send agent, he fights him, He loses his gun (of course, hah) but still wins,
they send tons of guys, ships etc end on that.
basically it has to be hard for him, and get worse as the trailer goes on, not him super hero. I’m thinking the gun ships make more appearances and maybe shoot missles at him?
The explosions will be there but I have to make them caused by not always him, maybe he’s getting away or things blow up in his face type thing. Maybe he confronts the boss?
I know what yo mean… my animatic got changed few times and went back to original one a bit… it is tough… again I have it all in my head. I wish I could stream it online form my brain.
Building a visual narrative really is tricky when working in the context of a trailer that isn’t being cut from an actual film, especially given the time and resource constraints at hand, and the desire to weave in shots you’d really want to work on. My kudos to any entry that will manage to strike the right balance.
I think your current animatic is a bit too Rambo, if I may say so. 
If you can achieve a cross between the two versions, I think you’d be on to something, story wise. In any case, there are some pretty sweet visual concepts in there that I can’t wait to see executed. Look forward to updates! ![]()
Best regards, Varun
thanks Varun, and pierzak.
Yeah totally agree Varun. Too rambo, excatly. Its like trying to cut it all together in one night and making last minute cuts that the next morning seems mislead… it’s hard. I’m learning a lot as I go which is the fun part. I’m trying to get some guys together to shoot the first chunk of shots on wednesday. Basically the first 22 seconds of the trailer you see now. I’m hard at work editing the rest to be a lot cooler. I think I have it but now I need to get it down on paper then film 
Thanks for the comments.
Dave,
c ya got some “free” time to spare with this challange…:arteest:
wish I could say the same, anyway nice progress!
subscribed…
-J
wow that’s real heavy fx work to do, but anyway the storyboard looks great! I just don’t know how can you do it by yourself…
can’t wait to see it out, and another tutorial by you is also excellent!
haha, good luck!
hah yeah Jason, I’m finding the time, like roll over minutes commercial. These are perfectly good unused minutes!
Lesson of the day, or yesterday night.
I go to the location where I expecte to do the first chunk of shots at. Well crapples! It’s one thing to draw it out on paper, it’s a totally other thing to find that place to shoot. Sure I knew location scouting is a job and not easy per-say I just expected to be able to do this or that since it wasn’t too specific… well when you get down to it, it is. SOOOooo I’ve got to kind of re-engineer a few shots to make it all make sense before we shoot tonight! Doable, yes, same shots as before? no. Only the montogue tho, the “agent does his mission” intro part. I’ll post the footage when I get it captured.
Chuang: I’m not going to do it all myself. Only the FX, and that’s only because I know I can do them fast with relatively no RnD, and it will look good 
The team is, right now, 2 compositors (and a 3rd for any extra finalling needed), a match mover, an HDRI guy for on set. I’m looking for a modeler, texture guy, and lighter. I also hope to snag a matte painter, but can do w/o if I don’t find one. I can do the modeling myself (the gun ship, and alt version of it for transport, the BFG some odds and ends), and I can do the lighting but not texturing.
I’ve not added the guys who are in to my group since no one has done anything yet, but they will be added soon.
My plan is to do a few key shots with rough gunShip model and try to gain some interest, of people who want to join. I have friend who might help out, but looking anywhere for team members.
first 1/3 shot. I’m still editing the second 2/3s but this was ready enough to get on film. This is the raw footage with the story boards small. Missing 2 shots, one elevator and an office door. I’ll pick those up next week/this week. The bigger FX are yet to come. This is just getting warmed up. Planning to continue editing the rest and start work on these shots at the same time.
Nice shoting, light ,actors play
now i see clear the storyboard story:)
i cant wait to see it with fx !
wow… it going to be greate stuff for sure!
Lessons learned. I think the scope is too big. I have to cut it down to 10-12 key shots with some filler. I have an idea of how to make it look cool but be funny at the same time. I’ll work on that and see how it goes.
Nice work with the shoot! :applause:
I second everything Staszek said. Good luck!
Best regards, Varun