Yeah, last one is the best. But it will definitely look better with some smaller flame parts and sparks and longer main explosion time.
Secret Agent Entry: Dariusz Sebastian Burdon
if you’re not feeling 100% on your fume skills. I say go for animation speed of the sim, meaning make it explode at the right speed for the timeing you want, over gettting the “look”. Faster is easier to look good harder to sim. If you go faster, what I’m recommending, you can get away with a flash frame explosion (meaning blown out clipped whites for a frame or 3) then you cut it into more smoke. I’d paint touch up those first 3-6 frames anway in photoshop if it’s just one explosion.
Also you can go heavy on the debris, which will add detail and cover up the sim somewhat. Debris is easier than fluids, and will give you automatic detail in the fx.
another thing, camera shake on the explosion blurs the sim for the first few frames bluring the true detail anyway. If you’re going to do that, do it early to see what you’ll need. Also test from the start with the camera angle you plan on using (unless that is the angle already, which is a hard one) a few good forground elements can also help you out, like a well roto’d tree or something, not covering it up but maybe part it a little and it then reacts to the explosion light etc. I donno, what the shot will look like or is planned to be, just some ideas.
Thanks for feedback guys. I will definately not do a slow motion explosion. I am strugling a little bit with few render that were done over the weekend, but mi might have a good update tomorrow morning. I just need to spent another night working on it.
Sleep Less, Work More 
It is simply amazing seeing how much work you have done, and all by yourself. How do you have time to do all of these modeling, and with such high quality at that?
Good luck with your entry.
Juan Carlos
Thanks man,
Modelling is not that great… I mean it could be better… I am working a lot after work… my average bed time is 3 am. Drinkinig a lot of coffee and red bull. Also I am trying to spend as much time on this during weekends. Thank god my wife is OK-ish with that. I have worked during hollidays in Chicago… and decided that Chicago will be in the trailer and in the end I have taken a couple of days off at work to work on the trailer.
3 months of intensive worki, but I love it.
After it is finished I will be looking like a zombie 
Edit:
Forgot to mention that I am using computers at work to render. we have remote access therefore I can set up my renders form home any time.
This is a test frame from the shot with briefcase gun. It is rendering very slow… I decided to lower the settings but I am getting some grain (noise) on shiny bits of gun… 
Hopefully it will not be noticable in animation.
Try using hdr reflection maps instead of raytrace calculations. Works good especially for metals) Turn off soft shadowing ( shadow maps are your friend) lowering sample range in A&D materials (I guess you’re using them) makes animated sequence messy and you will want to remake it on higher sample. there are some tricks how to achive blurred reflections with scaline renderer or in editing.
and one more cut off all lens effects in software - put it during editing
EDIT:
And (in 3ds max) keep “scaline enabled” and “fast rastarizer” ON - when making MB can decrease your render time 50%
_BB
Thanks a lot for all tips. I will try it out. whole seguence should be rendered by the end of today. I will see what it looks like and perhaps gun rerender parts that are grainy. floor and curtain look ok.
Good work so far, look forward to seeing completed entry…
Great tips here on achieving smooth metallic reflections.
Good luck
As I mentioned some time ago. I am working on the car shot. Something like a car chase. Almost like the one in animatic although animatic is quite early and I have changed it quite a lot.
Uploaded image will give you w feel and quality that I am going for… at the moment it is a bit too dark, althought it is a night shot. I was staring at it for the last 6 hours. Shot is almost finished but not ready to be revealed. It will be followed by the huge explosion if FumeFx.
Everything will be done in 3d apart from the driver and some sparks and muzzle flash.
For the city, I used all the building from the previous shot where camera pans over the streets. Although this time I haven’t render in Scanliine renderer. Also applied different textures and put position them facing different direction, added some neon lights (bitmaps) etc… very low poly lamps and garbage bins as mr_proxise. And 2 sample trees from TreeFarm website.
All creates quite low poly but good look. car goes fast therevore environment is blured.
It is 4 am and I am starting work in 5 hours, but it was worth it :).
Please let me know what you think.
Great shot but ive seen this same exact thing on another competitor, But i like the rendering of this one better. great stuff… ![]()
keep it coming
Tez :buttrock:
Thanks man,
Quite a few people is doing similar shots.
There are few cars, few rope slides and of cource explosions.
We are in fact working around the same topic 
MAN!!! this is looking great!!! the bathroom looks fantastic, and the frame of the car. I like it a lot. I think the explosion of the car looks a bit fake but I know is just a test, more energy is required in the animation and sense of gravity and weight, very important… Congratulations!!! this will be awesome.
Israel
Thanks for the support guys.
I am glad that you like my work.
I have most of 3D stuff done.
I will now spend most of the time in After Effects. Some of the shots will be all done in AE.
I should have some more updates soon.
very impressive stuff you’ve got in here. The briefcase is especially great!
The car shot is look good, but one thing catch my eyes. The little flares you’ve got in there are really ‘generic’. I’d try tweaking them to make them more subtle, or tweak their shape to get a more anisotropic shape (altho this might be also ‘cliche’ because of transformer and star trek
)
Can’t wait to see your upcoming updates! Good luck!

