Secret Agent Entry: Dale Meece


#9

I’m done with the modeling of my spy character now (any C&C greatly appreciated).

Now I get to move on to another character. I’m still trying to decide between my henchman and my evil genius.

Texturing and posing will come after all modeling is complete.

larger image
http://img40.imageshack.us/img40/3743/spymodelingcomplete.jpg


#10

Current progress on my ‘henchman’ character.


#11

Still a WIP, need to get the pocket on his right side (pants). I also want to take him into Zbrush to fix a few things before I move on to the shoes.


#12

Did a bit of tweaking. I believe he looks better now than he did before. I still have a few tiny tweaks, then I’ll get the shoes done and I don’t know about his accessories yet (i.e. his gun, maybe a hat…).


#13

Finished with the henchman model. Still up in the air about doing his accessories right now (I suck at weapon modeling…).

C&C welcome


#14

This is the ak-47 my henchman will be holding. Took me a while to model it (tried to get it to look as close to the reference pic as possible).

c&c welcome.


#15

I can see you are exerting quite a lot of effort and maybe it is early days yet?
The people seem very stylized, but the rifle seems a bit more realistic.

It is probably because you used References more heavily for the rifle.

If you model the humans to home in closer on their References, the same way you modelled the Kalashnikov rifle, they will “bridge” together better.

Good luck. :slight_smile:


#16

I see what you are saying. I might just change the gun to match the character more (it means modeling another gun, but there’s still plenty of time, so I might just go for it). I don’t know what type of gun would go best, but it has to be a rifle or automatic of some kind.

Thank you for pointing this out to me, I really appreciate it :slight_smile:

I’ve been doing some thinking for the gun my spy will be holding. I’m thinking of either a ‘browning 9mm 1903’ or a ‘M 1911 A1’ (both handguns). I’m not too sure how important this choice will be. In the scene, he’ll be placing the gun on the ground.


#17

Still trying to get that evil grin down…


#18

Finally have something I’m happy with. Now I can finally move on to the rest of the character.


#19

Reference image I’m using for the labcoat my evil genius will be wearing (the one the man’s wearing).


#20

Current progress: Labcoat, shirt, tie, and hands/arms added. Fingers/hand looks a little large, will fix. Need to get the rest of him modeled soon (still so much work that needs done!)


#21

Finished with the modeling of my evil genius character. Next comes the lair/hideout.


#22

Just some character placement testing. Once they are posed, hopefully it will look a little better.


#23

Texturing test. I’m not happy with the shirt, will be changing it, just not sure which color to go with just yet.


#24

updated the textures. I like this look much better than the previous.

That line on the top of the pants is just from the lighting setup (4 point lights arranged around the scene, each set at 25% brightness).


#25

Some more work. completed the texturing on my evil genius and got him posed (somewhat, it needs tweaking). I may change his hands to gloves (latex?), or just leave them, dunno yet. Tomorrow I’ll get the henchman textured.


#26

More texture work. I didn’t notice until earlier today that I forgot to add eyebrows to the evil genius and spy characters. Will have to get those added.

After that, I’ll get to work on the posing again.


#27

just a small update (posed the henchman holding the gun (decided to keep it)). Decided to hold off on the eyebrows for now.


#28

I decided to jazz it up a little. Modeled some concept security drones, then did some photoshop work to help visualize a final image (still not certain).