Secret Agent Entry: Bartosz Bialek


#21

Hello!
The last location is ready. In next few posts I’ll show you some snapshots
-cheers!
_BB


#22

…And another location - the corridor.
_BB


#23

the main building (outside) looks great- almost real, but inside is to dark and not as realistic as the entrance :frowning: did you render all passes ? I mean ambient oclussion, z-depth etc.
cheers and powodzenia w konkursie


#24

Hello Jarek
These are mainly just raw renders, only laboratory has MB and DOF in it. Dirt and Z passes will be added later.
You can see enviromental lighting now. Mood will be build on dynamic lights like flashlights or lightning. Idea is to keep contrasts high and give it a bit noir style, shapes are to be defined either by specularity or raindrop bounces.
pozdro
_BB


#25

…and the building lobby (with test DoF)
sc
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#26

Another preview of a location - desk in the lobby.
I guess locations are ready now. I’m finally getting into animation :slight_smile:
_BB


#27

Hello!
Today I will show you the first rendered shot. Some minor things & composition stuff may change but it’s about what I wanted.
If you find some bugs please tell me!

LINK:
http://www.mediafire.com/file/mytyfmnm5m0/spybialekcgtalk_shot1.mov

chers!
_BB


#28

Looks very good! Wait to see more!:slight_smile:


#29

:drool:

This really is excellent stuff fgdf. The only thing I’d suggest is a change to the camera movement as it turns upward to the Holotec building. I’d personally move the camera a bit lower vertically before having it turn up and also have it move backward a bit to make sure that the Holotec board always remains comfortably within your frame (with particular reference to the 9s to 10s range).

Keep up the good work!

Best regards, Varun


#30

@Thanks Adrian! I’m waiting to see your work too - as usuall;)!
@Varun - Thanks for your hint, I tried different camera work as you told -I’m having the feeling that viewer’s eye doesn’t fallow action propely this way - The moment when board is barely visible is to change eye intrest to road and building. Or is it me :stuck_out_tongue:
:beer:
Thank you guys!
_BB


#31

Software: 3ds max

Hello everybody
Today I wanted to show you my progress on next 3 shots. Still lacking some postwork.
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Play Video >>


#32

Software: 3ds max

Hello!
I’m still working on animation. Here’s some shots I’ve been working on lately
best to you!
_BB

Play Video >>


#33

I see you made nice progress since last challenge. Good job, really nice shots. One thing that imho needs redoing is a shoe in the rain.
good luck


#34

Hello Artur, can you expand on this?
Rain in all shots will be replaced. In the shot you mentioned I made some changes, but I’m intrested in your opinion. Currently I’m working on 24th shot (~10 to go)
Thanks!
_CS
BB


#35

Software: 3ds max

Hello!
I wanted to show you my latest work.
These are shots 21 to 24, still missing some layers ( volumetric lights, particles etc), cc and editing.
best to you
_BB

Play Video >>


#36

…and here is the link to a more decent quality video


#37

In the shot with the rain in front of the holotec there is a shoe that comes from the car. It looks like from “other story”. It’s lighten with a few lights, too bright, and it doesn’t fit to the ground. You probably rendered it separately? it looks like you did, if not, try to work on its shader.
good luck


#38

Software: 3ds max

Hello!
I’m working on editing for first a few shots
I’m a bit stuck here… I feel like I’m getting what I wanted but can’t take the last step.
I really need crits on this guys
My doubts are mainly editing/directing nature
_BB

Play Video >>


#39

See your point Artur. Sure thing I rendered it seperatly but lighting rig is the same. I’ve just posted updated version. Thanks for pointing out
cheers
_BB


#40

Software: 3ds max

hello
here’s my progress on lobby sequence.
I added two shots to improve overall movie dynamics.
…btw guess the title of movie :wink:

_BB

Play Video >>