Secondary Bounces Mental ray problem


Hi there,

I´m learning how to use FG for a project and I´m experiencing some trouble with secondary bounces. As far as I know Secondary bounce scale does control how much of this effect is applied to the image but Im going from perfect black to perfect white and cant see the diference. My image seems to plain.

Some help please.

Secondary Diffuse Bounces checked ,of course.


Please show a render of what you are talking about. It’s hard to problem solve without a render so we can all understand what you need.


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