Thanks!
Peter, I had tried all of your ideas already with no luck, but you suggestion got me thinking.
So this afternoon I decided to take another look at my actual texture map, and thats when I realized, the the “UV Wizard” feature in C4D, makes rectangular UV’s…not square:hmm: doh!
so as a test I opened the FBX in Carrara, and exported a square UV map, and tried it… no luck there either.
But then I noticed the way that EI aligned the texture map to the UV space. it appearers to jam the texture map right to the edge of the UV coordinates, and since my UV map has a border of a few pixels, nothing was lining up and the texture was scaled too small.
so I open the texture map in PS, and crop down to the very edge of where the UV’s start, re-save, and re-import into EI…and viola! scale and placement are perfect!
I’ve got about 20 other houses to import so hopefully I will have a clear, understandable workflow by the time this is over with.
Thomas, does that mean that EI 6.6.2 uses an older library…FBX 5???
I was trying to complete(and get paid for) at least one project in EIAS6 before I upgraded;)
thanks again guys
rickei