I hope im okay asking a question like this here. sorry if not.
It probably easier to show than to explain so:
I’ve done my best to make it so that you can see it from the same angle in both applications. the seam is even more visible in UE4
The unwrap looks like this, the normals are all in the right direction and everything is on the same smoothing group. I have also tried increasing the dilation right up but this has no effect
And this is the normal map im using:
Can anyone suggest what i am doing wrong here, or point me in the direction of a tutorial that will put me on the right track.
ANY help would be massively appreciated. thanks.