Sea Shell Modelling


#1

Hi guyes,

I would like to build my own sea shell, and I try to figure out what should be the base object to start it. Can you give me some advice, direction how should I start it, or any tutorial ?

I would like something similar to this:
http://www.turbosquid.com/3d-models/seashell-conchiglia-3d-model/525958

Any idea ? I work in 3ds Max…

Cheers,
Istvan


#2

Get good reference to trace over in the viewport and replicate his topology.

Could be a hemisphere (cylinder might be even better) modified with FFD box deformer, or manually traced and adjusted over reference then turned into quad mesh, or extruded poly by poly, loft would be another option. Then finalize by creating ripples / randomness in the surface (pulling down edges) slight noise modifier etc.

If you go the manual poly building route, keep mesh density to a minimum until you have nailed the shape, once that’s done, collapse your subd modifier and do the ripples.