What’s the best approach for iterative C# DLL development with Visual Studio and 3DS Max?
I’m using MS Visual C# Express to write C# class libraries
these .DLLs are load in Max Script using dotNet.LoadAssembly
But iteration is a b*tch because I can’t “unload” an assembly : I have to restart max.
Is there has to be a more efficient way to update my DLLs in Max after I recompile them.
[edit] solution found
[UPDATED] added commands to instantiate a class as an object , or call a function in a static class, optionally passing parameters as mxs arrays in either case.
[UPDATED] links fixed.

The dllManager.ms script is posted on my own code page for easier maintenance.

