Sculpting Smoke


#1

Anybody have tips on how to do so? I tried in ZB but it came out looking more like soft serve ice cream or whip cream than smoke. :shrug:


#2

I’m not sure that it has ever been tried before. :slight_smile: What are you using it for? Do you have access to a fluid sim in your 3D package? It might be easier to run a sim and snapshot the mesh at a given frame. But this would still be a blobby mesh that would rely almost entirely on the shader for the smoke look.


#3

Haha, yeah. I tried using Maya fluid and got the blobby result. It’s meant to be a stylized smoke so not going for realism. I’ll just have to keep plugging away in ZB I suppose. :wink:

Thanks though


#4

its been a while but do a search for zbrush smoke
http://www2.zbrushcentral.com/zbc_uploads/user_image-1029177416bnj.jpg
i cant recall but some one that works for the company made this smoke in zbrush.

  [img]http://www2.zbrushcentral.com/zbc_uploads/user_image-1029177416bnj.jpg[/img]

#5

I have absolutely no idea what’s happening here, but please don’t drink and post.