Anybody have tips on how to do so? I tried in ZB but it came out looking more like soft serve ice cream or whip cream than smoke. :shrug:
Sculpting Smoke
musashidan
#2
I’m not sure that it has ever been tried before.
What are you using it for? Do you have access to a fluid sim in your 3D package? It might be easier to run a sim and snapshot the mesh at a given frame. But this would still be a blobby mesh that would rely almost entirely on the shader for the smoke look.
aaabbbcccddd
#3
Haha, yeah. I tried using Maya fluid and got the blobby result. It’s meant to be a stylized smoke so not going for realism. I’ll just have to keep plugging away in ZB I suppose. 
Thanks though
informerman
#4
its been a while but do a search for zbrush smoke
http://www2.zbrushcentral.com/zbc_uploads/user_image-1029177416bnj.jpg
i cant recall but some one that works for the company made this smoke in zbrush.
[img]http://www2.zbrushcentral.com/zbc_uploads/user_image-1029177416bnj.jpg[/img]