Is there a way to rotate/scale a portion of the model while on sculpt mode like in z-brush ?
I don’t think so…
The transform tools doesn’t seem to respect the sculpting masks, which is bad.
I wish it can be added in a future update. That’s a big limitation…
One possible workaround is to use the roate tool while in Soft Selection mode. A PITA and a little more time consuming, but if you absolutely need to rotate a group of vertices with falloff this might help.
What’s a PITA ?
PITA = Pain in the @$$.