Hi, i’m recent to mudbox, when i try to use the stencils and
stamps tools, the brush seems to merely push the geometry out in low resolution clumps, instead of actually painting texture into the mesh.
Have i set it up incorrectly?
Processor crippling levels of subdivision seem to do nothing to improve the quality of the stencil.
If this resonates with someone, i’d appreaciate clarification on what i’m failing to do.
Cheers,
Oskar