sculp baked maps don´t work for character animation


Hey guys,

I´m having a lot of trouble with the sculpt baked maps to an animated character.
I´ve tried a lot of stuff sofar and nothing seens to work.

Here is the Hulk in the neutral pose iwth the displace from sculpt:

and then, with a pose from the rig.

The displace go nuts and destroys the geometry.

Does anyone know something about it?



What kind of vector space are you using for the displacement? Only Tangent will work with deformed meshes.


yes, tangent works ways better, still some bugfixing to go but I think I´ll get there soon.

thanks a lot :smiley:


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