sculp baked maps don´t work for character animation


#1

Hey guys,

I´m having a lot of trouble with the sculpt baked maps to an animated character.
I´ve tried a lot of stuff sofar and nothing seens to work.

Here is the Hulk in the neutral pose iwth the displace from sculpt:

and then, with a pose from the rig.

The displace go nuts and destroys the geometry.

Does anyone know something about it?

thanks.


#2

What kind of vector space are you using for the displacement? Only Tangent will work with deformed meshes.


#3

yes, tangent works ways better, still some bugfixing to go but I think I´ll get there soon.

thanks a lot :smiley:


#4

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