I have been working on a rig and am now pretty happy with it. I’ve tried to keep it simple, but in setup terms quite a few areas are getting a little tricky to apply to new models.(lots of things to keep track of that need to be precisely positioned). It’s not that involved, but there are many steps and I worry that If I come back to it in a few months I’ll have prblems
As only a few areas are “master” positions, there are lots of other elements that could be positioned by a simply rule based system.
I did quite a bit with L script back in the day, but am a complete novice with Messiah script
I’d like to see if any of you have any advice on the following;
[ul]
[li]Where’s the best place to start? The manual turorials are really basic and theirs a big gulf from that to the more “reference” based stuff[/li][li]Is there a way to apply a setup from the pallette in a script?[/li][li]Is there a way to add expressions to the comand tab from a script? I’ve heard that you can’t.[/li][li]Does anyone have any pointers on how to alter the setup positions of an item in a script?[/li][/ul]My most basic plan would be to load a setup by hand that contains some named referance nulls. These would be moved into position to map out all the important positions (I’m thinkingHip, knee, heel, ballof foot, toes, ankle, clavicle, shoulder, elbow,wrist, neck, head, chest end and pelvis.) (maybe I’ll add pectorals. shoulder blade, chest width, pelvis width etc. later…
Once I’ve put these in position for one side of the body I’d load the setup of the actual rig with all of the expressions, control structures etc.
I’d then like to run a script that uses a naming convention to move all of the elements of the actual rig be corect for the positions from the placement setup.
Has anyone done anything similar? does anyone have any tips about the challenges I might face in Messiah script?
