Thought i’d break this into a new thread…
Ok, I’ve got a pretty nice autorig library going, tested and pretty good. My plan to just use world space nulls to quickly scale my rig to new proportions is almost complete…
There’s one major hurdle left and a couple of polish steps…
I’ve trawled the docs and been checking examples but can’t see how to do the following…
[ul]
[li]How do I get/set bone restlength?[/li][li]Can I rename items from a script?[/li][li]Can I set an effects target object from a script? (bone deform in this case)[/li][li]Can I load a setup from the setup palette from within a script?[/li][/ul](those last two would truly automate the whole process, but are simple enough manually, renaming would just feel a bit neater, but again isnt a showstopper.
edit it seems that Borhan Berthet wrote a plugin to allow access to bone length from a script and included it in his “rigging tools” suite… I must try that!