OK, don’t bite my head off if this has been addressed before. I did a search and didn’t find the answer I’m looking for.
That being said, here’s what I’m dealing with:
I’ve setup ScreamerNet II to run on 2 of my machines. I set everything up just like the tutorial I’m doing tells me. I run LWSN.exe on both systems, all is fine. I then open LW and go to Network Rendering and initialize the CPU’s, all is fine. When I finally render the aniamtion. the host machine renders like it should, but the second machine (node 2) seems to render really really fast. When the rendering is complete, only the frames from the host machine are rendered.
Now, in the LW manual on page 19.8 under Troubleshooting, it says "If images seem to render unrealistically fast and no images are saved:
Check to make sure that you have full sharing access across the network. This is done through Windows NT Explorer. You can check this by copying a file at random back and forth accross the network.
If the scene and/or objects were created without taking into concideration the new drive path names, rendering may occur on only the host machine."
OK…my problem is definitly number 2, so what the hell does their explanation mean? I’m no networking expert here, and that explanation seems a bit vague. Can anyone help?
Any help would be greatly appreciated.