Scott: Kitchen


#1

Here’s a go at the kitchen, with and without GI. I’m still not happy with the diffuse shadow(s) on the right wall. I’ve cranked up the shadow rays way up to 30, and haven’t noticed much improvement in the dithering/noisey pattern.

Thanks for any critiques…

noGI

GI and FinalGather


#2

In the basic lighting (no GI) it seems as if the ceiling light is only a spot light. It illuminates the table more brightly than the lampshade right above it, which wouldn’t happen, and it doesn’t seem to spread out and illuminate any part of the wall as a real lightbulb would.

The sky light is OK, although it should include light from lower angles and could be softer in the shadows it casts - maybe more area lights, and make the ones that are there bigger.

The bottle isn’t refracing and looks strange, maybe just reducing the transparency and making it reflective would work.

The GI looks fine, but it’ll change when the basic lights are adjusted. The kitchen sink should look like chrome, right now it is getting too much diffuse light after the GI is turned on.

-jeremy


#3

I like the strong key light you have there at the window and the cabinet.
The table seems to lack the strength of the nice bright light coming from outside and it looks like the lamp light plays a greater role in lighting the table top.
When you see the shadow on the fruit and on the paper towel, it feel as though the light is coming head on like headlights on a car, the angle is too varied and sheared to make it feel like sun light streaming in.
Call me a cookie whore, but I think with the tree outside, you can add a little varied broken up lighting rather than making it this unifrom sharp lighting.
I also see a small reflection on the tip of the table, you might want to remove that, otherwise the bottle would cast a reflection on the table as well…
You also might want to think of adding some fill lights on the fruits and other geometries in the set.
Hope this helps.


#4

So here’s a go with caustics added into the mix. I’m currently working on making the sky light more diffuse and adding in some bounce lights on the fruit and window. What I’m looking for some feedback on is the caustics effect in the scene. It 1) really makes the bottle bottom glow like crazy, 2) adds some large circles on the walls (perhaps from the sink?) 3) the sink also glows way too much.

Thanks for the feedback!

GI version:

noGI version:


#5

For the basic lighting, more area lights from more angles for the light through the window, and the light from the lamp looks too much like a spot light, a bare bulb would be more of a point light illuminating the walls up to about the height of the lampshade. The indoor light might need a higher ray depth limit, too, so the shadow shows up inside the bottle. Maybe there should be more of a brightness and color difference between the outdoor and indoor light, too?

The GI is mostly looking good. The photons from the window seem to be leaking through the sink onto the cabinet door, some blocker geometry might fix that. The caustics above the sink look nice. The caustics around the bottle should be more diffuse, if you need them at all; they should come from more angles so they softly fill in more of the shadow area of the bottle. I like that you’re starting to get some light onto the fruit, a fruitbowl by a window should be shaded nicely.

-jeremy


#6

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