Commendable work so far George - ![]()
Pass on my appreciation to the whole team - keep it up! - ![]()
Commendable work so far George - ![]()
Pass on my appreciation to the whole team - keep it up! - ![]()
That’s some impressive work. Baby steps to the right thing. And good modelling doesn’t hurt 
Read earlier pages about software use, how the main glow was created, the GI renderer used and how it was used.

Zorbi textured the new version with even more detailed textures since it’s one of the bldg’s close to the camera.
WOW !!! amazing, simply amazing. My hats off to you. Another well done building. I can’t wait and see the whole project.
bob
Just wanted to thank everyone for their comments
!!
Once my rig is up and running again, I can finalise modelling, making sure building placement is OK etc … then will pass the scene on to Zorbi for final Lighting and rendering …
Cheers Guys !!
Zorbi is finishing up a new gig… but JAS has his pc working again and has finished modelling the AA-9 STARFREIGHTER. We probably won’t see this model that close… but JAS wanted to do a high-rez version of this model. Here’s some high-rez pics so you can see just how detailed he has made it.


Great work!
One question - How do you get all that detailing on the hull of the ship?
-Mray-
Hey Zoo,
I don’t animate no, strictly modeling/texturing/rigging.
I primarily use XSI.
-Kol.
Thisi is all beautiful work. I’m actually working on something similar myself. I have a one week personal project to complete.
Anyway. My question is; and after much trial and error in the past on this sort of thing.
How did you get combustion to give you the blue/organge daylight effect?
Very, very, very impressive. I love it, it’s top notch!!.. It’s not only photorealistic, it’s also amazingly beautiful.
I have a portfolio http://www.jds-world.com/portfolio lol, but going from what I see in your scenes, I doubt I’d be a boon to any project of yours.
Top notch! Amazing.
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