SCIFI 3D - Coruscant Spaceport


#69

We use MAX mostly. Probably like… 60% MAX, 20% LW, 10% Maya/XSI, and 10% the rest like C4D.

You seem to have a good start on modelling… and b/c you use LW really doesn’t matter… but I’d have to see of the better work to figure out if you could fit into our team somewhere. I visited your website and your latest LOTR project is the only attempt at a detailed project I see so far. I’d say to keep in touch and email me pics with what you’re up to. Good luck.


#70

Commendable work so far George -

Pass on my appreciation to the whole team - keep it up! -


#71

That’s some impressive work. Baby steps to the right thing. And good modelling doesn’t hurt :wink:


#72

awesome, how do get such an unbelievable scene lightning and that great colors ???


#73

Read earlier pages about software use, how the main glow was created, the GI renderer used and how it was used.


#74

this is awesome,its great.


#75

Oh my god! :slight_smile:
AWESOME!!!


#76

JAS’ redo of bldg. #1.


#77

Zorbi textured the new version with even more detailed textures since it’s one of the bldg’s close to the camera.


#78

WOW !!! amazing, simply amazing. My hats off to you. Another well done building. I can’t wait and see the whole project.

bob


#79

Just wanted to thank everyone for their comments :wink: !!

Once my rig is up and running again, I can finalise modelling, making sure building placement is OK etc … then will pass the scene on to Zorbi for final Lighting and rendering …

Cheers Guys !!


#80

stuff looks vary nice, can you post a wire frame.


#81

Zorbi is finishing up a new gig… but JAS has his pc working again and has finished modelling the AA-9 STARFREIGHTER. We probably won’t see this model that close… but JAS wanted to do a high-rez version of this model. Here’s some high-rez pics so you can see just how detailed he has made it.



#82

Great work!
One question - How do you get all that detailing on the hull of the ship?

-Mray-

My first head WIP


#83

Awesome, very pro-looking work guys.

Very impressive,

-Kol.


#84

Hey Kwak… do you animate characters? You use Maya too right?


#85

Hey Zoo,

I don’t animate no, strictly modeling/texturing/rigging.

I primarily use XSI.

-Kol.


#86

the model is coming along VERY well, it is, how you say, so good


#87

Thisi is all beautiful work. I’m actually working on something similar myself. I have a one week personal project to complete.

Anyway. My question is; and after much trial and error in the past on this sort of thing.

How did you get combustion to give you the blue/organge daylight effect?


#88

Very, very, very impressive. I love it, it’s top notch!!.. It’s not only photorealistic, it’s also amazingly beautiful.

I have a portfolio http://www.jds-world.com/portfolio lol, but going from what I see in your scenes, I doubt I’d be a boon to any project of yours.

Top notch! Amazing.