Thanks Jonathan. An air shot would be great yeah, with a streaked and blurred city background perhaps and the thrusters turned on.
An update - quite alot of effort has gone into the texturing. What do people think? (Link to 1080px high version)

I wonder if I could leave the texturing as it is and add the really small details once the final render’s been done. Painting over the final render can be easier than figuring out things on a flat UV file. And alas, there are no bump or reflection maps yet, just diffuse maps. I reckon there needs to be some work done to the ‘wings’ and cockpit areas - a few more sticker decals and small bolts. Eventually there will be small glowing lights on the hull, that will be done in Photoshop as it’s quicker for me.
The human 3D models are basic, right now I’m planning to digitally paint over the render at the end and add extra detail. I probably could model each person but reckon doing some kind of paint over will be less painful. The little person who is opening up a floor panel should be given more prominence as it’s quite a nice detail - she’s using Paul’s toolbox idea!
And there’s no background yet. Right now I’m thinking of having clear ‘lines’ that point down to the vehicle, their main function will be to aid the composition.
Opinions and tips are very welcome, thanks!