After a few renders and a few tests this is a new version. It seems the renderer messed up a few frames so i don’t have the whole simulation here. But i have a preview if you want to have a peek.
Let me know what you think. I am trying to stay away from using the Maya ocean to actually cast real caustics. As i believe it would take more time to render. I just want to add to a bit more to the credibility of the school of fish.
The caustics on the floor of the sea are actually a 2D ocean texture from maya mapped in the light and animated with a oceantime = sin(time) expression.
Here is the latest version.
http://www.magmafx.com/wip/fish/School_Sim_v6.mov
Xavier.
Where did you get hired? Can you say?