Hey guys,
so i was aiming at using the simplest technque possible as i don’t have the scripting experience, or the the time to learn it right now.
So i modelled a fish and did a “swim cycle” for it.
The particles are emitted from a sphere that is hidden. The sphere is a goal for these particles. I am using goalV goalU parent U parentV and goalOffset attributes. The goalOffset allows the particles to be born not directly on the sphere’s surface so that i don’t have that perfect sphere shape.
The particles are moving around the sphere’s surface with a runtime expression where at each frame the goalV is incremented of 0.01: goalV += 0.01
I also set the particles goal weight to .5 and the goal smoothness to 5 i think.
Then i applied a lattice to deform the sphere on which they are flowing along. That lattice is what is translating the school of fish. It’s also deforming the sphere’s geometry(i should accentuate that more i think).
The light is 2 spotlights one from the top with a fog effect in it. the second one is lighting under the fish with a light blue color.
I am doing a second render with a glow added to the fish so as to emphasize their specular and have that “mirror” glitter when the fish change direction.
I still need to remove that pop and probably change the lattice movement and the way it deforms.
Thanks for your interest guys!! If you have any suuggestions please drop a line your critiques, comments and suggestions are VERY WELCOME!!
Cheers!
Xavier.
