Hello everyone,
I am going to start on simulating a big school of fish just like this one here:
http://www.magmafx.com/thelab/refs/882-11.mov
I am facing a big wall here as i don’t know wich technique to go for. The only things i know that could help with the simulation would be to use Particle Instancing with animated geometry, and there is also the technique used in the Johnny walker advert from Framestore : http://www.framestore-cfc.com/commercials/jwalker_fish/index.html
But this requires MEL Scripting techniques that so far i didn’t take time to develop.
Also this one is pretty cool: http://www.framestore-cfc.com/commercials/stivel/index.html
I am wondering if goals should be used or not, if the fish should be a big mass of particles moving around controlled by fields, which in this case makes the simulation not very controlable. Also if ever some Big fish should interact with the school of smaller fish just a radial field on the Big fish would probably not create a good looking simulation.
And there is also the randomness in the fish movement…the sudden change of direction.
It can get very complex and i am trying not to panic.
AT LEAST, i would like to get that kind of movement:
http://www.magmafx.com/thelab/refs/82-63.mov
This i think would be achievable by using Instanced Particles with animated geometry which motion would be inherited from some kind of fluid…errr
Any input will be greatly appreciated, please drop a line!
Thank you!
Xavier.
