Carl,
The droopy bit of the hat at the moment has got a dynamic constraint applied to it’s bone. The motion it produces is erractic, sometimes not moving at all. I can’t be fussed to work it out, so it’ll be simpler to just hand animate it, then if it doesn’t look right I’ve got no one else to blame other than myself. I think there was some notion going round that if you reversed the orientation of the dynamic bone, the simulation would be more accurate.:shrug: I think this is a question for Joe W.
Zaryin,
Jim has cleverly modelled in folds in the clothes which actually deform rather well when moving the character around. Anyway, as long as you’re happy now 
Kricket,
Thanks. I think your Katrina character definately has the Wow Wow factor.
Alfiebabes,
His dismount from the stool hasn’t had much additional work done to it since the first pass. The mo-blur might make it look a little different though. But you might be on to something, I need to reexamine this section.
Jim,
Thanks for the info, raytraced shadows with hair is just not on. I use my Mac mostly for work as well, so the PC has become the render machine. Another advantage of having more than one computer when using AM, is if there is a problem in a project on the Mac, it’s occasionally rectified by opening it up on the PC and indeed visa-versa. Also good for double checking bugs.
).
) it fit the sequence perfectly!

