I’ve created a skeleton and characterized it. As far as I can tell, all of the scale data is set to 1; but when I instruct the character to be driven by Actor Input, its nodes appear to be a fraction of its original size. This would appear to be a scale issue (I think). But I don’t know how to make the actor driven character respect the character’s original size. I’m checking the Scaling in the bone’s Properties window. The Scaling(Lcl) of each bone is 1, 1, 1. Anyone know what I may be missing?
-josh