Say you have a scene file (LW) with animated nulls. Nothing else in that file.
In M:W, you import and parent these nulls to bones and use it to drive an animation. Simple enough.
BUT… if your character isn’t human in form (and your mocap, animated nulls are) is there a way in M:W to alter those nulls to fit your new character in setup so that the new scaling will apply to the recorded animation?
Did that make sense?
Do you need to have an interum stage where you bake the motion into the bones… then resize the bones to fit the character. Is that right?
Thanks in advance.
