I am rather new in Silo and my status is that modelling is now “under the belt” and have moved onto learning the UV-mapping. I have a texture applied to a face on a cucumber; and when I scale down the UV (circular in the image) the texture keeps its size ratio. Any way of controlling / locking the texture to that UV? So I can resize it but keep the “file size” of the texture for my rendering software?
I searched the forum before posting, and sorry if I repeat a Q answered here guys!!