scale groups


#1

Hi,
I have a character whose eyes are separate. wearing a cap. I try to scale all the objects at the same time and they are scaled, but pull atpart(are scaled individually.
Is there any way to grooup objects , or scale them as a group?


#2

If you combine the objects (body menu>combine) they will scale as one object but you’ll lose their name when you seperate them again - Baz


#3

Thanks BazC.
That should work.


#4

Alternatively:
Do a vector op - this ‘forces’ all objects to be referenced to an origin of your choice - not a selection centre calculated by wings.

Select all objects (don’t combine)
Scale, and use RMB option
Click on a suitable origin
Drag and accept

Won’t lose names this way :slight_smile:

Can use the same approach with other ‘group’ commands - like Rotate, btw.

pp


#5

That works perfectly. Thanks Puzzledpaul.
cheers

zoogie


#6

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