Scale changes after bone's rotation in Blender


#1

Hello,

I’m working on a project and I’m facing some difficulties with my rigging.
When I’m rotating a child bone in “Pose Mode”, my model gets deformed and the scale seems to be changing.

I already checked that my armature’s scale is set to 1 on all axis.

Could you tell me what might be wrong with my rigging ?

Here’s some screenshots to show you my problem:

My model without rotation: http://i.imgur.com/YINhjBP.png
My model after a rotation: http://i.imgur.com/DK2ZbTy.png
My armature: http://i.imgur.com/qmf6Aft.png

Thanks for your time.


#2

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